Author Archives: Elisha

About Elisha

Craftsman. Helminmancer. Smoulder-Banshee. The Fiery Flender.

AS3 Gate and ProgressTracker classes

Slabdabbed a Gate and ProgressTracker class, like the one’s I talked about a few weeks ago, in AS3. Available in the code samples subsection of the Resume/Code Samples page. Includes an adequate test. Not a very real-worldy example, though. Advertisements

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Recipe: Cherubed Eggs

Wonderful eggs of my creation. Ingredients: 6 Eggs 6tsp Apple Butter 3tsp Sriracha 3tsp Creme Cheese (Optional) Some Salt Ready? Hard boil your eggs. My procedure is put them in water, get it to a hard boil, then cover and … Continue reading

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How I became friends with Function Objects [Rock bands and Programming]

I’ve occasionally identified with some self-defining Rock Star archetype many years now. I can’t put my finger on exactly what, and it’s certainly not for some sex, drugs, and sensationalism power trip, but some aloof-yet-serious image served as a touchstone … Continue reading

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Costume Craft and Makeup

I was the Elephant man this Halloween. Made the costume out of bolts of fabric. No experience there, save some sewing, and I think it turned out well. Tried to mimic the David Lynch movie costume (on budget in a … Continue reading

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Remember, promise is bad practice.

It’s been too long since my previous update. This site has been a nice container for my works from school, but there’s not been much reason to “blog” and I’m not into bullshitting myself. This definitely began poised to be … Continue reading

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After Years in Dark Tunnels Post Mortem

Been nearly two months since the release of After Years in Dark Tunnels and I’m way overdue on this report. I’m not very experienced at these, so it’s ended up shorter than I feel it needs to be. A developers … Continue reading

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The Ravenous Flender strikes the earth!

A very eventful middle-of-the-week. Maher and I have released, as of last night, our first publicized independent game, After Years in Dark Tunnels! We’ve gotten some expected flak from being different, here, but overall we’re loving the feedback. Postmortem to … Continue reading

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