Category Archives: Game Craft

AS3 Gate and ProgressTracker classes

Slabdabbed a Gate and ProgressTracker class, like the one’s I talked about a few weeks ago, in AS3. Available in the code samples subsection of the Resume/Code Samples page. Includes an adequate test. Not a very real-worldy example, though. Advertisements

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How I became friends with Function Objects [Rock bands and Programming]

I’ve occasionally identified with some self-defining Rock Star archetype many years now. I can’t put my finger on exactly what, and it’s certainly not for some sex, drugs, and sensationalism power trip, but some aloof-yet-serious image served as a touchstone … Continue reading

Posted in Game Craft, Music, Personal | 2 Comments

After Years in Dark Tunnels Post Mortem

Been nearly two months since the release of After Years in Dark Tunnels and I’m way overdue on this report. I’m not very experienced at these, so it’s ended up shorter than I feel it needs to be. A developers … Continue reading

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Of Prospects and Provisions

Recent developments have been rather taxing and my work ethic has suffered over the past week or two, but I’m digging in this week and already I’m making pretty good progress. After Years in Dark Tunnels, the flash game by … Continue reading

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