Category Archives: Game Craft
Slabdabbed a Gate and ProgressTracker class, like the one’s I talked about a few weeks ago, in AS3. Available in the code samples subsection of the Resume/Code Samples page. Includes an adequate test. Not a very real-worldy example, though.
I’ve occasionally identified with some self-defining Rock Star archetype many years now. I can’t put my finger on exactly what, and it’s certainly not for some sex, drugs, and sensationalism power trip, but some aloof-yet-serious image served as a touchstone … Continue reading
Been nearly two months since the release of After Years in Dark Tunnels and I’m way overdue on this report. I’m not very experienced at these, so it’s ended up shorter than I feel it needs to be. A developers … Continue reading